I can excuse insensitivity to a point, but if you read what I bolded and then say it is not ill-toned, that only proves that you are not just insensitive, you actually are racist.
/sarcasm:on
I am ashamed to share one origin (homo sapiens) with people like you.
/sarcasm:off
"polite-correctness" is nice, but the way you see it, it's madness.
I see the point OP made, and I don't see anything 'racist' or 'ethno-centric' in it. you just need to calm down and stop 'witch-hunting' thru forums
I'd love to see a campaign, or even just some kind of additional content similar to Sorrow's Furnance, where we (Tyrians who went with Rurik) would go back to Ascalon and clear the Charr out. Maybe have a set of quests to "Rebuild Ascalon City", like the "Build a Base" quests in Night Fall.
Ascalon does feel like home to me (both pre & post searing) because that is where my first character was "born" as well as my love of Guild Wars. When I think about it, it kinda irritates me to think that I had to just leave the Charr to over run my "home town". Just a thought!!
Ok, yeah, like the other users stated, the first post in this thread was so ethnocentric I really wasn't sure how to react... Before I say my peice I'd like to say that, while all my characters are prophecies characters, I feel more at home in Cantha than in Tyria.
On a different note, I do agree with some of the points you raised. I would like, perhaps, to return to a simple, feudal environment that does not get blown to bits. for a medieval/ancient fantasy game, guild wars has become surprisingly modern in its exploits, and while the mesopotamian inspired areas of Nightfall are certainly old looking, they lack the simplicity of culture that many would expect to find in a European dark age. I am disappointed that Ascalon was destroyed, and I would like another pre-searing like European inspired area to be added, though I do not see this to be a main feature of the next chapter.
After all, the kurzicks seem to be inspired by Gothic France, and to be honest, while I am Kurzick, I HATE that place. I feel more at home in the Jade Sea than the Echovald Forest or Shing Jea.
Porbably the most difficult concept to deal with is that home is indeed where your heart is. If your heart is in middle ages England, it will be hard for Anet to cater to you and your friend, whose heart is in fifteenth Century Japan. I think GW is going for exotic feels for their campaigns, and I commend them for it. It's a trip around the world and a fantasy adventure. Just because it isn't familiar to us doesn't make the experience lack quality and awe.
As far as the next chapter I'm not so much as to where it is set as much as where the storyline goes. As far much asI'd like to get Ascalon get re-claimed, I think it be interesting to take the setting further into the Mist. Then again maybe not just yet, instead after order is fully restored, then take the fight further into the Mist. I don't know just a few meandering of the brain.
Ok, yeah, like the other users stated, the first post in this thread was so ethnocentric I really wasn't sure how to react... Before I say my peice I'd like to say that, while all my characters are prophecies characters, I feel more at home in Cantha than in Tyria.
On a different note, I do agree with some of the points you raised. I would like, perhaps, to return to a simple, feudal environment that does not get blown to bits. for a medieval/ancient fantasy game, guild wars has become surprisingly modern in its exploits, and while the mesopotamian inspired areas of Nightfall are certainly old looking, they lack the simplicity of culture that many would expect to find in a European dark age. I am disappointed that Ascalon was destroyed, and I would like another pre-searing like European inspired area to be added, though I do not see this to be a main feature of the next chapter.
After all, the kurzicks seem to be inspired by Gothic France, and to be honest, while I am Kurzick, I HATE that place. I feel more at home in the Jade Sea than the Echovald Forest or Shing Jea.
Porbably the most difficult concept to deal with is that home is indeed where your heart is. If your heart is in middle ages England, it will be hard for Anet to cater to you and your friend, whose heart is in fifteenth Century Japan. I think GW is going for exotic feels for their campaigns, and I commend them for it. It's a trip around the world and a fantasy adventure. Just because it isn't familiar to us doesn't make the experience lack quality and awe.
Well said :)
Personally, I appreciate the cultural diversity GW presents to us, in fact, I think they can go further, to include even more historical references and languages. The "travel around the world and appreciate different things on your way" is one of the few immersions the game offers. I wouldn't try to steer them into any particular direction at all in this regard. I also don't believe there will ever be a need to "re-visit" anyplaces either. The world is big, there's too much to see, too little time.