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Old 26-07-2006, 23:17   #41
Cerulean Niteshadow
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Anything in the shop that CAN NOT be obtained in the game. Such as T-Shirts, Stuffed animals, etc.

I do not want to see things like improved storage, mini maps such as SF, armor, runes, weapons, etc.

The ability to purchase the CE, SE & all other versions of GW, to include all chapters, and to have the option to only get the key and not the entire box.
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Old 26-07-2006, 23:17   #42
crapshoot
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character slots, promotional items (skill pins, t-shirts, etc), partner sales (directsong), collector / preorder items, and future chapters.

gold, weapons, mods and anything else tangeable / useable in game is pretty dangerous imo.
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Old 26-07-2006, 23:18   #43
olandril
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Quote:
Originally Posted by ccrazool


Jeff Strain, James Phinney, and Alex Weekes all told us, in one way or another, that we should expect upgrades to ingame facilities for free, regardless of how many chapters we purchase... and here we are clamouring for Arena.net to offer them at cost. Storage, reconnects, enhanced trade mechanisms, and so on should be implemented game-wide and free of charge because the founder of Arena.net told us they would be.

Moreover, these upgrades, especially reconnects, could conceivably put one player at a huge advantage to another player, so these items should not be included in the store.
Thats how it should be, but as shown with the material storage being Factions-only I wouldnt count on it. I agree that it should but ANet like to tell us one thing and do the other.

Quote:
Originally Posted by ccrazool
I do not believe that selling unlocks is in keeping with the spirit of competitive play, however, there is a special edition of Guild Wars that has everything pre-unlocked, if I am not mistaken; so selling unlocks is already in practice. Why not add it to the store on a skill-by-skill basis, then?
From what i know the Special Edition does not unlock everything, it simply has a 2nd CD-Key which unlocks about 5-10 skills.
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Old 26-07-2006, 23:19   #44
xyzzy
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PvP only chapter upgrades - classes, skills, any new arenas, for a lower fee then the whole chapter. Would not include slots(maybe a pvp only slot), or any PvE content or upgrades.
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Old 26-07-2006, 23:23   #45
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NOT storage, it should be free.

Anyway, maybe pvp skill/item/rune unlocks and CE bonuses.
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Old 26-07-2006, 23:24   #46
Fatty Melon
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1) Pretty much anything that would cost the company server space

2) 'Useless' items, pets, or skins, that don't affect the balance of the game, or else it would defeat the purpose of playing the game to unlock weapons, skills, etc...


Examples


1 )
Storage upgrades
Character slots
Pet storage. Similar to some pokemon idea someone mentioned. Collect pets, stick 'em in a storage section and you can take one out whenever you want for a mission or quest. Costs would apply for having space for 3-5 pet spaces
maybe
Region changes. I noticed a limited number of region changes. I would imagine if someone ran out of them and wanted to change, they can pay a small fee for an extra 3 changes.
Character or account transfer fee. You to have a character from a different account that you have transferred to your current one. Perhaps an account merger fee could apply too.
If people didn't link their prophecies and factions accounts, and wanted to later, can do so with a small fee.
The ability to upgrade your standard game account to a collectors or special edition one.

2)
Minipets for sale
Guild Wars theme packs (extra or different music to be used ingame [DirectSong's stuff should be in the game store. Might get more sales])
Perhaps different skins for ingame interface.
Unique character skins, item skins.
Masks (similar idea to the festival ones)
Skins for normal pets for rangers
Perhaps unique pets for rangers. Not overpowered pets. Just special and different looking ones.
Random items or features for guild halls
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Old 26-07-2006, 23:24   #47
kenmatrix
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Extra Skill Slot
For a total of 9 skills. Should be expensive though.

Extra character slots
The more slots, the more expensive/slot.
Maybe $1/3/6/10 total for 1/2/3/4 extra slots.

"Seasonal Illusion" items
1 season item in inventory changes your outfit for that particular season.
(ie. "Christmas Item" for Christmas looks, only working for Christmas holiday)

Emotes
Unlocks special emotes you could only get from the store.

Dyes
Unique dyes only available in store. Range from cheap to expensive.
White most expensive, dark colors cheaper, and light colors cheapest.

City Haste
While inside a city or similar area, you automatically run faster.
Maybe 10/20/30% haste for $1/2/3.
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Old 26-07-2006, 23:27   #48
ajoo
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I don't see why u people oppose to buying content in the store. U'RE ALREADY DOING IT. Each time u buy an expansion u're buying more content, i just don't see what's wrong about buying it in small ammounts like small pve areas. For gods sake stop moaning. Of course i'd like to get everytihing for free but come on, they've got salaries to pay...

U're already getting the OPTION to buy things. If u don't want them, just don't do so. In most mmorpgs u're FORCED to do so by paying monthly fees.
And don't come with the unbalance argument. If ppl who have bought both profecies and factions have a huge advantage on those who only have bought one of them.

Last edited by ajoo; 26-07-2006 at 23:30.
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Old 26-07-2006, 23:28   #49
ccrazool
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I'd like you to offer additional region-to-region "switches". Europe has favor and all my friends want to go to the FoW and it's not logical that we can just waltz into HoH and hold five times in a row? Switch to European servers. Not enough "switches" left? Buy a few more.
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Old 26-07-2006, 23:29   #50
jvxmtg
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Here is a list of things I am willing to purchase:

1) Character Slots
2) Storage
3) Character Re-Customization (ability to change name and appearance)
4) Mail system - sending/receiving messages and items/gold.
5) GUI skin sets
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