Well, speaking of builds, I've modified your original one as well
I now take read the wind and do a mask switch to my marksmanship mask for a +9 rtw for spiders... nice damage and helps you interrupt those springs
The more and more I play this build, the more I realize that the setup doesn't need to be as exact as the OP's build (no offense intended, the buildwork is brilliant).
I've been using my favorite Sundering Eternal Bow of Fortitude 10/9, +29 in place of the -2 stance bow, and a Drago's Vamp Bow in place of the Drago Flat Bow. Neither has made a difference, except I have a higher damage output. The -1 on the vampiric bow is annoying at times, but it's just that - an annoyance. Also, tonight I forgot to do a helm switch before I entered fow so I still had my "+4" marksmanship mask on. Fighting spiders was a little more intense because of the lower life, but in the end it didn't matter.
I've also wanted to possibly drop Dodge for Distracting Shot... thoughts on this? Spiders with no Apply Poison become big babies, comparable to farming Mergoyles at low levels . But the reason I haven't tried it yet is in case of a wild blow while running past the skeletons in the forest, then I have a "backup" speed stance.
Thank you for the videos :) I tried my first set of runs today and they went smooth with those videos. First run I got 5 shards, 1 key, and a ruby plus about 3k in drops, got my hopes up for the next run and only got 1 shard and about 4k in drops. It was fun though and with those videos I knew what to do and how to get there without dying (I've done a total of 4 runs, only died once on the way there). Thanks again they where really helpful :)
Well, speaking of builds, I've modified your original one as well
I now take read the wind and do a mask switch to my marksmanship mask for a +9 rtw for spiders... nice damage and helps you interrupt those springs
well i just use a very simple method to interupt spiders
first when ya meet em fire poison arrow then savage righ away (once you fire poison arrow he will prepare aply poison but it will be interupted right away), then fire another arrow to interupt healing spring, then you start kindle arrows, then troll urguent and start attacking him. dont use youre savage shot after this till the moment youre kindle is almost over he will try aplying poison again you interupt that very easy with savage continue this till he is dead
and another thing me and me guildleader doing duo runs fow forest atm witch takes us around 20-25 minuts to clear instead of 45-50 when doing solo my guild leader uses a little different build:
melandru arrows (bleeding xx seconds and +2x dmg against enchanted creatures (to make up the kindle arrow dmg))(instead of poison arrow)
instead of kindle arrows he uses distracting arrow (distract aply poison/healing spring (cave spider), troll urguent (restwood).
i use the solo build and he is kinda a support to me he still has problems with running to forest but the forest clearing goes very fast and drops are still good (50/50 shards so)
But the reason I haven't tried it yet is in case of a wild blow while running past the skeletons in the forest, then I have a "backup" speed stance.
I know what you're saying.. I had storm on recharge once and they wild blow'd my dodge, they chased me around the hill and to the edge of the forest.. Persistant bastards..
are eternal bows good enough for the shepards? because my eternal bow is by far the best i have.. so i'd prefer to use it, but otherwise i have dragos VAMP bow, which is a recurve bow by the looks of it... i might trade malinons shield for dragos flat bow though if it rly is the most suitable way to go.
are eternal bows good enough for the shepards? because my eternal bow is by far the best i have.. so i'd prefer to use it, but otherwise i have dragos VAMP bow, which is a recurve bow by the looks of it... i might trade malinons shield for dragos flat bow though if it rly is the most suitable way to go.
Eternal = composite; range isn't long enough.
you need a Flatbow or a Longbow. Drago's Vamp is a flatbow, that'll work fine.
Flatbows or longbows are the bows needed when fighting Shepards, since these 2 hav the greatest range (therefore they are not casting thier spell(50-80pts of damage, rather just wanding u (3 of dmge)).
However, since they don't move around and u don't have to interrupt them, I woul recommend a flatbow since it has the fastest refire rate(might be wrong here, but knwn its faster then a longbow), therfore you should beable to kill shepards faster using this rather then a longbow