So far we’ve heard of dynamic events that keep persistent areas fresh, rich storytelling based on your character bio, three classes each with a different gameplay element (elementalists use attunements to change function, warriors use varied combat mechanics, and rangers go from pet-users to melee rogues), bar fights, large underwater environments, “death” replaced by a different combat mode, and so much more.
Let’s assume they kept the best for closer to release… What will they come up with next? Here’s a few speculations.
Crafting system for improved customizability
In the “humans” race tab of the official wiki, we can already see an in-game screencap showing warriors wearing the same “skirt”, except that they differ in both color and material. This implies that crafting in GW2 will allow you to create items with greater options for customization. I expect that, true to ANet’s philosophy, those items will carry identical statistics… but I do think players will have much greater freedom of personal expression via their armors and weapons.
Posted 20, Jul 2010 01:39 AM by CHIPS [2 comments]